Priced at 531 yuan ($80), the product is believed to be the company's answer to Samsung Gear VR, and it will let the company's new flagship Axon 7 users experience VR at a cheaper price, a big factor in the price sensitive market.
Nearly one and half month ago, one of ZTE's competitors — Huawei — unveiled its mobile VR headset, which will be able to function with the company's newly launched flagships — P9 and P9 Plus.
According to ZTE, the company is poised to become one of the first VR headset manufacturers to be compatible with the Google Daydream VR platform announced earlier this month at the tech giant's worldwide developers' conference — Google IO 2016.
Although Google has not announced any detailed regulations for its "Daydream" platform, rumors have indicated that 4K display resolutions is a must for smartphones to demonstrate high-quality-required VR content in the future.
The industry pioneer Samsung recently showcased 5.5-inch 4K display for mobile VR usage during the annual Display Week held in San Francisco.
Given that the industry will lure more phone makers to participate in VR, will it be a new selling point that will stimulate the market or a new concept that will fulfill their users' experiences?
Kevin Curran, head of the British Ulster University's Ambient Intelligence and Virtual Worlds Research Team, agreed that there's still a long way to go for VR equipment to become must-have. Curran said: "After experiencing a long period of development, VR may become standard smartphone interface, the two being combined is not impossible.
Tan Ying, industry analysis of market research company GfK China, told China Daily that the reasons behind the smartphone-driven VR investment fever are the relatively low tech threshold to access the terminal device mass production and the potential stimulation that enables to boost the sales of the existing smartphone production lines."
"VR is one of the future trends that's still in its early days and requires years of improvements to become mature. It cannot replace smartphones overnight," said Ying.
From both the supply side and demand side of the mobile VR, "the smartphone-driven VR goggles will become a proper market access point for companies to educate their VR early adapters and it is a low-cost and efficient approach as most of the domestic buyers are not hardcore console players who are willing to purchase a high-end VR device," said Ying. "The cost is a big worry for users."
Ying said that a group of small VR manufacturers will not survive in near term and the market may witness a slowdown in the coming two years until a well recognized technology matures and user-friendly products pop up in the market.
By Liu Zheng (chinadaily.com.cn)